extends Item

class_name Food

@export var nutrition = 1.0
@export var foodType: FoodType
@export var foodQuality: FoodQuality

enum FoodType {
	OMNIVORE = 0,
	VEGETARIAN = 1,
	CARNIVORE = 2,
}

enum FoodQuality {
	RUBBISH = 1,
	SIMPLE = 1,
	GOOD = 2,
	FANCY = 3,
}

func _init():
	super._init()
	add_to_group("Food")

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
